4jcraft/targets/app/common/UI/Components/UIComponent_DebugUIConsole.h

55 lines
1.6 KiB
C++

#pragma once
#include <deque>
#include <string>
#include "app/common/UI/All Platforms/UIEnums.h"
#include "app/common/UI/Controls/UIControl_Label.h"
#include "app/common/UI/UIScene.h"
class UILayer;
class UIComponent_DebugUIConsole : public UIScene {
private:
UIControl_Label m_labels[10];
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_labels[0], "consoleLine1")
UI_MAP_ELEMENT(m_labels[1], "consoleLine2")
UI_MAP_ELEMENT(m_labels[2], "consoleLine3")
UI_MAP_ELEMENT(m_labels[3], "consoleLine4")
UI_MAP_ELEMENT(m_labels[4], "consoleLine5")
UI_MAP_ELEMENT(m_labels[5], "consoleLine6")
UI_MAP_ELEMENT(m_labels[6], "consoleLine7")
UI_MAP_ELEMENT(m_labels[7], "consoleLine8")
UI_MAP_ELEMENT(m_labels[8], "consoleLine9")
UI_MAP_ELEMENT(m_labels[9], "consoleLine10")
UI_END_MAP_ELEMENTS_AND_NAMES()
std::deque<std::string> m_textList;
bool m_bTextChanged;
public:
UIComponent_DebugUIConsole(int iPad, void* initData, UILayer* parentLayer);
virtual void tick();
protected:
// TODO: This should be pure virtual in this class
virtual std::string getMoviePath();
public:
virtual EUIScene getSceneType() { return eUIComponent_DebugUIConsole; }
// Returns true if this scene handles input
virtual bool stealsFocus() { return false; }
// Returns true if this scene has focus for the pad passed in
virtual bool hasFocus(int iPad) { return false; }
// Returns true if lower scenes in this scenes layer, or in any layer below
// this scenes layers should be hidden
virtual bool hidesLowerScenes() { return false; }
void addText(const std::string& text);
};