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76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
#pragma once
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#include <string>
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#include "platform/renderer/renderer.h"
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#include "app/common/UI/All Platforms/UIEnums.h"
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#include "app/common/UI/Controls/UIControl.h"
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#include "app/common/UI/Controls/UIControl_Label.h"
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#include "app/common/UI/UIScene.h"
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#include "app/linux/Iggy/include/rrCore.h"
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class UILayer;
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#define CHAT_LINES_COUNT 10
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class UIComponent_Chat : public UIScene {
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private:
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bool m_bSplitscreen;
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protected:
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UIControl_Label m_labelChatText[CHAT_LINES_COUNT];
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UIControl_Label m_labelJukebox;
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UIControl m_controlLabelBackground[CHAT_LINES_COUNT];
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_labelChatText[0], "Label1")
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UI_MAP_ELEMENT(m_labelChatText[1], "Label2")
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UI_MAP_ELEMENT(m_labelChatText[2], "Label3")
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UI_MAP_ELEMENT(m_labelChatText[3], "Label4")
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UI_MAP_ELEMENT(m_labelChatText[4], "Label5")
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UI_MAP_ELEMENT(m_labelChatText[5], "Label6")
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UI_MAP_ELEMENT(m_labelChatText[6], "Label7")
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UI_MAP_ELEMENT(m_labelChatText[7], "Label8")
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UI_MAP_ELEMENT(m_labelChatText[8], "Label9")
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UI_MAP_ELEMENT(m_labelChatText[9], "Label10")
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UI_MAP_ELEMENT(m_controlLabelBackground[0], "Label1Background")
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UI_MAP_ELEMENT(m_controlLabelBackground[1], "Label2Background")
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UI_MAP_ELEMENT(m_controlLabelBackground[2], "Label3Background")
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UI_MAP_ELEMENT(m_controlLabelBackground[3], "Label4Background")
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UI_MAP_ELEMENT(m_controlLabelBackground[4], "Label5Background")
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UI_MAP_ELEMENT(m_controlLabelBackground[5], "Label6Background")
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UI_MAP_ELEMENT(m_controlLabelBackground[6], "Label7Background")
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UI_MAP_ELEMENT(m_controlLabelBackground[7], "Label8Background")
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UI_MAP_ELEMENT(m_controlLabelBackground[8], "Label9Background")
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UI_MAP_ELEMENT(m_controlLabelBackground[9], "Label10Background")
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UI_MAP_ELEMENT(m_labelJukebox, "Jukebox")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIComponent_Chat(int iPad, void* initData, UILayer* parentLayer);
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protected:
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// TODO: This should be pure virtual in this class
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virtual std::string getMoviePath();
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public:
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virtual EUIScene getSceneType() { return eUIComponent_Chat; }
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// Returns true if this scene handles input
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virtual bool stealsFocus() { return false; }
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// Returns true if this scene has focus for the pad passed in
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virtual bool hasFocus(int iPad) { return false; }
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// Returns true if lower scenes in this scenes layer, or in any layer below
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// this scenes layers should be hidden
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virtual bool hidesLowerScenes() { return false; }
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// RENDERING
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virtual void render(S32 width, S32 height,
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IPlatformRenderer::eViewportType viewport);
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protected:
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void handleTimerComplete(int id);
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}; |