4jcraft/targets/app/common/UI/All Platforms/IUIScene_HopperMenu.cpp

72 lines
2.3 KiB
C++

#include "IUIScene_HopperMenu.h"
#include <assert.h>
#include "app/common/UI/All Platforms/IUIScene_AbstractContainerMenu.h"
#include "minecraft/world/inventory/HopperMenu.h"
IUIScene_AbstractContainerMenu::ESceneSection
IUIScene_HopperMenu::GetSectionAndSlotInDirection(ESceneSection eSection,
ETapState eTapDirection,
int* piTargetX,
int* piTargetY) {
ESceneSection newSection = eSection;
int xOffset = 0;
// Find the new section if there is one
switch (eSection) {
case eSectionHopperContents:
if (eTapDirection == eTapStateDown) {
newSection = eSectionHopperInventory;
xOffset = -2;
} else if (eTapDirection == eTapStateUp) {
xOffset = -2;
newSection = eSectionHopperUsing;
}
break;
case eSectionHopperInventory:
if (eTapDirection == eTapStateDown) {
newSection = eSectionHopperUsing;
} else if (eTapDirection == eTapStateUp) {
xOffset = 2;
newSection = eSectionHopperContents;
}
break;
case eSectionHopperUsing:
if (eTapDirection == eTapStateDown) {
xOffset = 2;
newSection = eSectionHopperContents;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionHopperInventory;
}
break;
default:
assert(false);
break;
}
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX,
piTargetY, xOffset);
return newSection;
}
int IUIScene_HopperMenu::getSectionStartOffset(ESceneSection eSection) {
int offset = 0;
switch (eSection) {
case eSectionHopperContents:
offset = HopperMenu::CONTENTS_SLOT_START;
break;
case eSectionHopperInventory:
offset = HopperMenu::INV_SLOT_START;
break;
case eSectionHopperUsing:
offset = HopperMenu::USE_ROW_SLOT_START;
break;
default:
assert(false);
break;
}
return offset;
}