4jcraft/targets/app/common/UI/All Platforms/IUIScene_FireworksMenu.cpp

105 lines
3.7 KiB
C++

#include "IUIScene_FireworksMenu.h"
#include <assert.h>
#include "app/common/UI/All Platforms/IUIScene_AbstractContainerMenu.h"
#include "minecraft/world/inventory/FireworksMenu.h"
IUIScene_AbstractContainerMenu::ESceneSection
IUIScene_FireworksMenu::GetSectionAndSlotInDirection(ESceneSection eSection,
ETapState eTapDirection,
int* piTargetX,
int* piTargetY) {
ESceneSection newSection = eSection;
int xOffset = 0;
int yOffset = 0;
// Find the new section if there is one
switch (eSection) {
case eSectionFireworksIngredients:
if (eTapDirection == eTapStateDown) {
newSection = eSectionFireworksInventory;
xOffset = -1;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionFireworksUsing;
xOffset = -1;
} else if (eTapDirection == eTapStateLeft) {
newSection = eSectionFireworksResult;
} else if (eTapDirection == eTapStateRight) {
newSection = eSectionFireworksResult;
}
break;
case eSectionFireworksResult:
if (eTapDirection == eTapStateDown) {
newSection = eSectionFireworksInventory;
xOffset = -7;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionFireworksUsing;
xOffset = -7;
} else if (eTapDirection == eTapStateLeft) {
newSection = eSectionFireworksIngredients;
yOffset = -1;
*piTargetX = getSectionColumns(eSectionFireworksIngredients);
} else if (eTapDirection == eTapStateRight) {
newSection = eSectionFireworksIngredients;
yOffset = -1;
*piTargetX = 0;
}
break;
case eSectionFireworksInventory:
if (eTapDirection == eTapStateDown) {
newSection = eSectionFireworksUsing;
} else if (eTapDirection == eTapStateUp) {
if (*piTargetX < 6) {
newSection = eSectionFireworksIngredients;
xOffset = 1;
} else {
newSection = eSectionFireworksResult;
}
}
break;
case eSectionFireworksUsing:
if (eTapDirection == eTapStateDown) {
if (*piTargetX < 6) {
newSection = eSectionFireworksIngredients;
xOffset = 1;
} else {
newSection = eSectionFireworksResult;
}
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionFireworksInventory;
}
break;
default:
assert(false);
break;
}
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX,
piTargetY, xOffset, yOffset);
return newSection;
}
int IUIScene_FireworksMenu::getSectionStartOffset(ESceneSection eSection) {
int offset = 0;
switch (eSection) {
case eSectionFireworksIngredients:
offset = FireworksMenu::CRAFT_SLOT_START;
break;
case eSectionFireworksResult:
offset = FireworksMenu::RESULT_SLOT;
break;
case eSectionFireworksInventory:
offset = FireworksMenu::INV_SLOT_START;
break;
case eSectionFireworksUsing:
offset = FireworksMenu::INV_SLOT_START + 27;
break;
default:
assert(false);
break;
}
return offset;
}