4jcraft/targets/app/common/UI/All Platforms/IUIScene_DispenserMenu.cpp

70 lines
2.2 KiB
C++

#include "IUIScene_DispenserMenu.h"
#include <assert.h>
#include "app/common/UI/All Platforms/IUIScene_AbstractContainerMenu.h"
IUIScene_AbstractContainerMenu::ESceneSection
IUIScene_DispenserMenu::GetSectionAndSlotInDirection(ESceneSection eSection,
ETapState eTapDirection,
int* piTargetX,
int* piTargetY) {
ESceneSection newSection = eSection;
int xOffset = 0;
// Find the new section if there is one
switch (eSection) {
case eSectionTrapTrap:
if (eTapDirection == eTapStateDown) {
newSection = eSectionTrapInventory;
xOffset = -TRAP_SCENE_TRAP_SLOT_OFFSET;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionTrapUsing;
xOffset = -TRAP_SCENE_TRAP_SLOT_OFFSET;
}
break;
case eSectionTrapInventory:
if (eTapDirection == eTapStateDown) {
newSection = eSectionTrapUsing;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionTrapTrap;
xOffset = TRAP_SCENE_TRAP_SLOT_OFFSET;
}
break;
case eSectionTrapUsing:
if (eTapDirection == eTapStateDown) {
newSection = eSectionTrapTrap;
xOffset = TRAP_SCENE_TRAP_SLOT_OFFSET;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionTrapInventory;
}
break;
default:
assert(false);
break;
}
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX,
piTargetY, xOffset);
return newSection;
}
int IUIScene_DispenserMenu::getSectionStartOffset(ESceneSection eSection) {
int offset = 0;
switch (eSection) {
case eSectionTrapTrap:
offset = 0;
break;
case eSectionTrapInventory:
offset = 9;
break;
case eSectionTrapUsing:
offset = 9 + 27;
break;
default:
assert(false);
break;
}
return offset;
}