4jcraft/targets/app/common/UI/All Platforms/IUIScene_ContainerMenu.cpp

66 lines
2.2 KiB
C++

#include "IUIScene_ContainerMenu.h"
#include <assert.h>
#include "app/common/UI/All Platforms/IUIScene_AbstractContainerMenu.h"
#include "minecraft/world/inventory/AbstractContainerMenu.h"
IUIScene_AbstractContainerMenu::ESceneSection
IUIScene_ContainerMenu::GetSectionAndSlotInDirection(ESceneSection eSection,
ETapState eTapDirection,
int* piTargetX,
int* piTargetY) {
ESceneSection newSection = eSection;
// Find the new section if there is one
switch (eSection) {
case eSectionContainerChest:
if (eTapDirection == eTapStateDown) {
newSection = eSectionContainerInventory;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionContainerUsing;
}
break;
case eSectionContainerInventory:
if (eTapDirection == eTapStateDown) {
newSection = eSectionContainerUsing;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionContainerChest;
}
break;
case eSectionContainerUsing:
if (eTapDirection == eTapStateDown) {
newSection = eSectionContainerChest;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionContainerInventory;
}
break;
default:
assert(false);
break;
}
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX,
piTargetY, 0);
return newSection;
}
int IUIScene_ContainerMenu::getSectionStartOffset(ESceneSection eSection) {
int offset = 0;
switch (eSection) {
case eSectionContainerChest:
offset = 0;
break;
case eSectionContainerInventory:
offset = m_menu->getSize() - (27 + 9);
break;
case eSectionContainerUsing:
offset = m_menu->getSize() - 9;
break;
default:
assert(false);
break;
}
return offset;
}