4jcraft/targets/app/common/UI/All Platforms/IUIScene_BrewingMenu.cpp

119 lines
4.7 KiB
C++

#include "IUIScene_BrewingMenu.h"
#include <assert.h>
#include "app/common/UI/All Platforms/IUIScene_AbstractContainerMenu.h"
#include "minecraft/world/inventory/BrewingStandMenu.h"
IUIScene_AbstractContainerMenu::ESceneSection
IUIScene_BrewingMenu::GetSectionAndSlotInDirection(ESceneSection eSection,
ETapState eTapDirection,
int* piTargetX,
int* piTargetY) {
ESceneSection newSection = eSection;
int xOffset = 0;
// Find the new section if there is one
switch (eSection) {
case eSectionBrewingBottle1:
if (eTapDirection == eTapStateUp) {
newSection = eSectionBrewingIngredient;
} else if (eTapDirection == eTapStateDown) {
newSection = eSectionBrewingInventory;
xOffset = BREWING_SCENE_BOTTLE1_SLOT_DOWN_OFFSET;
} else if (eTapDirection == eTapStateLeft) {
newSection = eSectionBrewingBottle3;
} else if (eTapDirection == eTapStateRight) {
newSection = eSectionBrewingBottle2;
}
break;
case eSectionBrewingBottle2:
if (eTapDirection == eTapStateUp) {
newSection = eSectionBrewingIngredient;
} else if (eTapDirection == eTapStateDown) {
newSection = eSectionBrewingInventory;
xOffset = BREWING_SCENE_BOTTLE2_SLOT_DOWN_OFFSET;
} else if (eTapDirection == eTapStateLeft) {
newSection = eSectionBrewingBottle1;
} else if (eTapDirection == eTapStateRight) {
newSection = eSectionBrewingBottle3;
}
break;
case eSectionBrewingBottle3:
if (eTapDirection == eTapStateUp) {
newSection = eSectionBrewingIngredient;
} else if (eTapDirection == eTapStateDown) {
newSection = eSectionBrewingInventory;
xOffset = BREWING_SCENE_BOTTLE3_SLOT_DOWN_OFFSET;
} else if (eTapDirection == eTapStateLeft) {
newSection = eSectionBrewingBottle2;
} else if (eTapDirection == eTapStateRight) {
newSection = eSectionBrewingBottle1;
}
break;
case eSectionBrewingIngredient:
if (eTapDirection == eTapStateUp) {
newSection = eSectionBrewingUsing;
xOffset = BREWING_SCENE_INGREDIENT_SLOT_DOWN_OFFSET;
} else if (eTapDirection == eTapStateDown) {
newSection = eSectionBrewingBottle2;
}
break;
case eSectionBrewingInventory:
if (eTapDirection == eTapStateDown) {
newSection = eSectionBrewingUsing;
} else if (eTapDirection == eTapStateUp) {
if (*piTargetX <= BREWING_SCENE_BOTTLE1_SLOT_UP_OFFSET) {
newSection = eSectionBrewingBottle1;
} else if (*piTargetX <= BREWING_SCENE_BOTTLE2_SLOT_UP_OFFSET) {
newSection = eSectionBrewingBottle2;
} else if (*piTargetX >= BREWING_SCENE_BOTTLE3_SLOT_UP_OFFSET) {
newSection = eSectionBrewingBottle3;
}
}
break;
case eSectionBrewingUsing:
if (eTapDirection == eTapStateUp) {
newSection = eSectionBrewingInventory;
} else if (eTapDirection == eTapStateDown) {
newSection = eSectionBrewingIngredient;
}
break;
default:
assert(false);
break;
}
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX,
piTargetY, xOffset);
return newSection;
}
int IUIScene_BrewingMenu::getSectionStartOffset(ESceneSection eSection) {
int offset = 0;
switch (eSection) {
case eSectionBrewingBottle1:
offset = BrewingStandMenu::BOTTLE_SLOT_START;
break;
case eSectionBrewingBottle2:
offset = BrewingStandMenu::BOTTLE_SLOT_START + 1;
break;
case eSectionBrewingBottle3:
offset = BrewingStandMenu::BOTTLE_SLOT_START + 2;
break;
case eSectionBrewingIngredient:
offset = BrewingStandMenu::INGREDIENT_SLOT;
break;
case eSectionBrewingInventory:
offset = BrewingStandMenu::INV_SLOT_START;
break;
case eSectionBrewingUsing:
offset = BrewingStandMenu::INV_SLOT_START + 27;
break;
default:
assert(false);
break;
}
return offset;
}