4jcraft/targets/app/common/Tutorial/Constraints/ChangeStateConstraint.h

46 lines
1.3 KiB
C++

#pragma once
#include <cstddef>
#include "app/common/Tutorial/TutorialEnum.h"
#include "TutorialConstraint.h"
#include "minecraft/world/phys/AABB.h"
class AABB;
class Tutorial;
class GameType;
class ChangeStateConstraint : public TutorialConstraint {
private:
AABB movementArea;
bool contains; // If true we must stay in this area, if false must stay out
// of this area
bool m_changeGameMode;
GameType* m_targetGameMode;
GameType* m_changedFromGameMode;
eTutorial_State m_targetState;
eTutorial_State* m_sourceStates;
std::size_t m_sourceStatesCount;
bool m_bHasChanged;
eTutorial_State m_changedFromState;
bool m_bComplete;
Tutorial* m_tutorial;
public:
virtual ConstraintType getType() { return e_ConstraintChangeState; }
ChangeStateConstraint(Tutorial* tutorial, eTutorial_State targetState,
eTutorial_State sourceStates[],
std::size_t sourceStatesCount, double x0, double y0,
double z0, double x1, double y1, double z1,
bool contains = true, bool changeGameMode = false,
GameType* targetGameMode = nullptr);
~ChangeStateConstraint();
virtual void tick(int iPad);
};