4jcraft/targets/app/common/TerrainFeatureManager.h

20 lines
492 B
C++

#pragma once
#include <vector>
#include "minecraft/GameEnums.h"
#include "app/common/App_structs.h"
class TerrainFeatureManager {
public:
void add(_eTerrainFeatureType eFeatureType, int x, int z);
void clear();
_eTerrainFeatureType isFeature(int x, int z) const;
bool getPosition(_eTerrainFeatureType eType, int* pX, int* pZ) const;
std::vector<FEATURE_DATA*>* features() { return &m_vTerrainFeatures; }
private:
std::vector<FEATURE_DATA*> m_vTerrainFeatures;
};