4jcraft/targets/app/common/GameRules/LevelRules/Rules/GameRulesInstance.h

25 lines
766 B
C++

#pragma once
// using namespace std;
#include <vector>
#include "GameRule.h"
class GameRuleDefinition;
// The game rule manager belongs to a player/server or other object, and
// maintains their current state for each of the rules that apply to them
class GameRulesInstance : public GameRule {
public:
// These types are used by the GameRuleDefinition to know which rules to add
// to this GameRulesInstance
enum EGameRulesInstanceType {
eGameRulesInstanceType_ServerPlayer,
eGameRulesInstanceType_Server,
eGameRulesInstanceType_Count
};
public:
GameRulesInstance(GameRuleDefinition* definition, Connection* connection)
: GameRule(definition, connection) {}
// Functions for all the hooks should go here
};