4jcraft/targets/app/common/GameRules/LevelRules/Rules/GameRule.cpp

99 lines
2.7 KiB
C++

#include "app/common/GameRules/LevelRules/Rules/GameRule.h"
#include <wchar.h>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
#include "app/linux/Stubs/winapi_stubs.h"
#include "java/InputOutputStream/DataInputStream.h"
#include "java/InputOutputStream/DataOutputStream.h"
class Connection;
class ItemInstance;
GameRule::GameRule(GameRuleDefinition* definition, Connection* connection) {
m_definition = definition;
m_connection = connection;
}
GameRule::~GameRule() {
for (auto it = m_parameters.begin(); it != m_parameters.end(); ++it) {
if (it->second.isPointer) {
delete it->second.gr;
}
}
}
GameRule::ValueType GameRule::getParameter(const std::string& parameterName) {
if (m_parameters.find(parameterName) == m_parameters.end()) {
#ifndef _CONTENT_PACKAGE
printf("WARNING: Parameter %s was not set before being fetched\n",
parameterName.c_str());
assert(0);
#endif
}
return m_parameters[parameterName];
}
void GameRule::setParameter(const std::string& parameterName,
ValueType value) {
if (m_parameters.find(parameterName) == m_parameters.end()) {
#ifndef _CONTENT_PACKAGE
printf("Adding parameter %s to GameRule\n", parameterName.c_str());
#endif
} else {
#ifndef _CONTENT_PACKAGE
printf("Setting parameter %s for GameRule\n", parameterName.c_str());
#endif
}
m_parameters[parameterName] = value;
}
GameRuleDefinition* GameRule::getGameRuleDefinition() { return m_definition; }
void GameRule::onUseTile(int tileId, int x, int y, int z) {
m_definition->onUseTile(this, tileId, x, y, z);
}
void GameRule::onCollectItem(std::shared_ptr<ItemInstance> item) {
m_definition->onCollectItem(this, item);
}
void GameRule::write(DataOutputStream* dos) {
// Find required parameters.
dos->writeInt(m_parameters.size());
for (auto it = m_parameters.begin(); it != m_parameters.end(); it++) {
std::string pName = (*it).first;
ValueType vType = (*it).second;
dos->writeUTF((*it).first);
dos->writeBoolean(vType.isPointer);
if (vType.isPointer)
vType.gr->write(dos);
else
dos->writeLong(vType.i64);
}
}
void GameRule::read(DataInputStream* dis) {
int savedParams = dis->readInt();
for (int i = 0; i < savedParams; i++) {
std::string pNames = dis->readUTF();
ValueType vType = getParameter(pNames);
if (dis->readBoolean()) {
vType.gr->read(dis);
} else {
vType.isPointer = false;
vType.i64 = dis->readLong();
setParameter(pNames, vType);
}
}
}