4jcraft/targets/app/common/GameRules/LevelGeneration/StructureActions/XboxStructureActionPlaceSpawner.h

31 lines
879 B
C++

#pragma once
#include <string>
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
#include "XboxStructureActionPlaceBlock.h"
class StructurePiece;
class Level;
class BoundingBox;
class GRFObject;
class XboxStructureActionPlaceSpawner : public XboxStructureActionPlaceBlock {
private:
std::string m_entityId;
public:
XboxStructureActionPlaceSpawner();
~XboxStructureActionPlaceSpawner();
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_PlaceSpawner;
}
virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
virtual void addAttribute(const std::string& attributeName,
const std::string& attributeValue);
bool placeSpawnerInLevel(StructurePiece* structure, Level* level,
BoundingBox* chunkBB);
};