4jcraft/targets/app/common/GameRules/LevelGeneration/StructureActions/XboxStructureActionPlaceContainer.cpp

112 lines
4 KiB
C++

#include "XboxStructureActionPlaceContainer.h"
#include <wchar.h>
#include <memory>
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
#include "app/common/GameRules/LevelGeneration/StructureActions/XboxStructureActionPlaceBlock.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/AddItemRuleDefinition.h"
#include "app/linux/LinuxGame.h"
#include "util/StringHelpers.h"
#include "minecraft/world/Container.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/levelgen/structure/BoundingBox.h"
#include "minecraft/world/level/levelgen/structure/StructurePiece.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/level/tile/entity/TileEntity.h"
XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer() {
m_tile = Tile::chest_Id;
}
XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer() {
for (auto it = m_items.begin(); it != m_items.end(); ++it) {
delete *it;
}
}
// 4J-JEV: Super class handles attr-facing fine.
// void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream
// *dos, uint32_t numAttrs)
void XboxStructureActionPlaceContainer::getChildren(
std::vector<GameRuleDefinition*>* children) {
XboxStructureActionPlaceBlock::getChildren(children);
for (auto it = m_items.begin(); it != m_items.end(); it++)
children->push_back(*it);
}
GameRuleDefinition* XboxStructureActionPlaceContainer::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
GameRuleDefinition* rule = nullptr;
if (ruleType == ConsoleGameRules::eGameRuleType_AddItem) {
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition*)rule);
} else {
#ifndef _CONTENT_PACKAGE
printf(
"XboxStructureActionPlaceContainer: Attempted to add invalid "
"child rule - %d\n",
ruleType);
#endif
}
return rule;
}
void XboxStructureActionPlaceContainer::addAttribute(
const std::string& attributeName, const std::string& attributeValue) {
if (attributeName.compare("facing") == 0) {
int value = fromWString<int>(attributeValue);
m_data = value;
app.DebugPrintf(
"XboxStructureActionPlaceContainer: Adding parameter facing=%d\n",
m_data);
} else {
XboxStructureActionPlaceBlock::addAttribute(attributeName,
attributeValue);
}
}
bool XboxStructureActionPlaceContainer::placeContainerInLevel(
StructurePiece* structure, Level* level, BoundingBox* chunkBB) {
int worldX = structure->getWorldX(m_x, m_z);
int worldY = structure->getWorldY(m_y);
int worldZ = structure->getWorldZ(m_x, m_z);
if (chunkBB->isInside(worldX, worldY, worldZ)) {
if (level->getTileEntity(worldX, worldY, worldZ) != nullptr) {
// Remove the current tile entity
level->removeTileEntity(worldX, worldY, worldZ);
level->setTileAndData(worldX, worldY, worldZ, 0, 0,
Tile::UPDATE_ALL);
}
level->setTileAndData(worldX, worldY, worldZ, m_tile, 0,
Tile::UPDATE_ALL);
std::shared_ptr<Container> container =
std::dynamic_pointer_cast<Container>(
level->getTileEntity(worldX, worldY, worldZ));
app.DebugPrintf(
"XboxStructureActionPlaceContainer - placing a container at "
"(%d,%d,%d)\n",
worldX, worldY, worldZ);
if (container != nullptr) {
level->setData(worldX, worldY, worldZ, m_data,
Tile::UPDATE_CLIENTS);
// Add items
int slotId = 0;
for (auto it = m_items.begin();
it != m_items.end() &&
(slotId < container->getContainerSize());
++it, ++slotId) {
AddItemRuleDefinition* addItem = *it;
addItem->addItemToContainer(container, slotId);
}
}
return true;
}
return false;
}