4jcraft/targets/app/common/GameRules/LevelGeneration/StructureActions/XboxStructureActionPlaceBlock.cpp

72 lines
3 KiB
C++

#include "XboxStructureActionPlaceBlock.h"
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
#include "app/common/GameRules/LevelGeneration/ConsoleGenerateStructureAction.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
#include "app/linux/LinuxGame.h"
#include "util/StringHelpers.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "minecraft/world/level/levelgen/structure/StructurePiece.h"
XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock() {
m_x = m_y = m_z = m_tile = m_data = 0;
}
void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream* dos,
unsigned int numAttrs) {
ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(toWString(m_x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(toWString(m_y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(toWString(m_z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data);
dos->writeUTF(toWString(m_data));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block);
dos->writeUTF(toWString(m_tile));
}
void XboxStructureActionPlaceBlock::addAttribute(
const std::string& attributeName, const std::string& attributeValue) {
if (attributeName.compare("x") == 0) {
int value = fromWString<int>(attributeValue);
m_x = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter x=%d\n", m_x);
} else if (attributeName.compare("y") == 0) {
int value = fromWString<int>(attributeValue);
m_y = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter y=%d\n", m_y);
} else if (attributeName.compare("z") == 0) {
int value = fromWString<int>(attributeValue);
m_z = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter z=%d\n", m_z);
} else if (attributeName.compare("block") == 0) {
int value = fromWString<int>(attributeValue);
m_tile = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter block=%d\n",
m_tile);
} else if (attributeName.compare("data") == 0) {
int value = fromWString<int>(attributeValue);
m_data = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter data=%d\n",
m_data);
} else {
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool XboxStructureActionPlaceBlock::placeBlockInLevel(StructurePiece* structure,
Level* level,
BoundingBox* chunkBB) {
app.DebugPrintf("XboxStructureActionPlaceBlock - placing a block\n");
structure->placeBlock(level, m_tile, m_data, m_x, m_y, m_z, chunkBB);
return true;
}