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122 lines
4 KiB
C++
122 lines
4 KiB
C++
#pragma once
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// using namespace std;
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#define XBOX_SCHEMATIC_ORIGINAL_VERSION 1
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#define XBOX_SCHEMATIC_CURRENT_VERSION 2
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#include <stdint.h>
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#include <string.h>
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#include <format>
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#include <memory>
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#include <ranges>
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#include <utility>
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#include <vector>
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#include "app/linux/Stubs/winapi_stubs.h"
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#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
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#include "minecraft/world/phys/Vec3.h"
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class Level;
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class DataOutputStream;
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class DataInputStream;
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class TileEntity;
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class LevelChunk;
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class AABB;
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class Vec3;
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class CompoundTag;
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class ConsoleSchematicFile {
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public:
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enum ESchematicRotation {
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eSchematicRot_0,
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eSchematicRot_90,
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eSchematicRot_180,
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eSchematicRot_270
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};
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private:
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int m_refCount;
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public:
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void incrementRefCount() { ++m_refCount; }
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void decrementRefCount() { --m_refCount; }
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bool shouldDelete() { return m_refCount <= 0; }
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typedef struct _XboxSchematicInitParam {
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char name[64];
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int startX;
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int startY;
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int startZ;
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int endX;
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int endY;
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int endZ;
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bool bSaveMobs;
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Compression::ECompressionTypes compressionType;
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_XboxSchematicInitParam() {
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memset(name, 0, 64 * (sizeof(char)));
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startX = startY = startZ = endX = endY = endZ = 0;
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bSaveMobs = false;
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compressionType = Compression::eCompressionType_None;
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}
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} XboxSchematicInitParam;
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private:
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int m_xSize, m_ySize, m_zSize;
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std::vector<std::shared_ptr<TileEntity> > m_tileEntities;
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std::vector<std::pair<Vec3, CompoundTag*> > m_entities;
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public:
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std::vector<uint8_t> m_data;
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public:
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ConsoleSchematicFile();
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~ConsoleSchematicFile();
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int getXSize() { return m_xSize; }
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int getYSize() { return m_ySize; }
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int getZSize() { return m_zSize; }
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void save(DataOutputStream* dos);
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void load(DataInputStream* dis);
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int64_t applyBlocksAndData(LevelChunk* chunk, AABB* chunkBox,
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AABB* destinationBox, ESchematicRotation rot);
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int64_t applyLighting(LevelChunk* chunk, AABB* chunkBox,
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AABB* destinationBox, ESchematicRotation rot);
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void applyTileEntities(LevelChunk* chunk, AABB* chunkBox,
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AABB* destinationBox, ESchematicRotation rot);
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static void generateSchematicFile(DataOutputStream* dos, Level* level,
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int xStart, int yStart, int zStart,
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int xEnd, int yEnd, int zEnd,
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bool bSaveMobs,
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Compression::ECompressionTypes);
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static void setBlocksAndData(LevelChunk* chunk,
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std::vector<uint8_t>& blockData,
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std::vector<uint8_t>& dataData,
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std::vector<uint8_t> data, int x0, int y0,
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int z0, int x1, int y1, int z1, int& blocksP,
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int& dataP, int& blockLightP, int& skyLightP);
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private:
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void save_tags(DataOutputStream* dos);
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void load_tags(DataInputStream* dis);
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static void getBlocksAndData(LevelChunk* chunk, std::vector<uint8_t>* data,
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int x0, int y0, int z0, int x1, int y1, int z1,
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int& blocksP, int& dataP, int& blockLightP,
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int& skyLightP);
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static std::vector<std::shared_ptr<TileEntity> >* getTileEntitiesInRegion(
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LevelChunk* chunk, int x0, int y0, int z0, int x1, int y1, int z1);
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void chunkCoordToSchematicCoord(AABB* destinationBox, int chunkX,
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int chunkZ, ESchematicRotation rot,
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int& schematicX, int& schematicZ);
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void schematicCoordToChunkCoord(AABB* destinationBox, double schematicX,
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double schematicZ, ESchematicRotation rot,
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double& chunkX, double& chunkZ);
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};
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