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10 lines
265 B
C++
10 lines
265 B
C++
#pragma once
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#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
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class ConsoleGenerateStructureAction : public GameRuleDefinition {
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public:
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virtual int getEndX() = 0;
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virtual int getEndY() = 0;
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virtual int getEndZ() = 0;
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}; |