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54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include "app/common/GameRules/ConsoleGameRulesConstants.h"
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#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
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#include "minecraft/world/level/levelgen/structure/StructureFeatureIO.h"
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#include "minecraft/world/level/levelgen/structure/StructurePiece.h"
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class Level;
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class Random;
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class BoundingBox;
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class ConsoleGenerateStructureAction;
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class XboxStructureActionPlaceContainer;
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class GRFObject;
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class ConsoleGenerateStructure : public GameRuleDefinition,
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public StructurePiece {
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private:
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int m_x, m_y, m_z;
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std::vector<ConsoleGenerateStructureAction*> m_actions;
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int m_dimension;
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public:
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ConsoleGenerateStructure();
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virtual ConsoleGameRules::EGameRuleType getActionType() {
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return ConsoleGameRules::eGameRuleType_GenerateStructure;
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}
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virtual void getChildren(std::vector<GameRuleDefinition*>* children);
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virtual GameRuleDefinition* addChild(
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ConsoleGameRules::EGameRuleType ruleType);
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virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
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virtual void addAttribute(const std::string& attributeName,
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const std::string& attributeValue);
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// StructurePiece
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virtual BoundingBox* getBoundingBox();
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virtual bool postProcess(Level* level, Random* random,
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BoundingBox* chunkBB);
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void createContainer(XboxStructureActionPlaceContainer* action,
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Level* level, BoundingBox* chunkBB);
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bool checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1);
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virtual int getMinY();
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EStructurePiece GetType() { return (EStructurePiece)0; }
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void addAdditonalSaveData(CompoundTag* tag) {}
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void readAdditonalSaveData(CompoundTag* tag) {}
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}; |