4jcraft/targets/app/common/GameRules/LevelGeneration/BiomeOverride.h

30 lines
817 B
C++

#pragma once
// using namespace std;
#include <cstdint>
#include <string>
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
class BiomeOverride : public GameRuleDefinition {
private:
std::uint8_t m_topTile;
std::uint8_t m_tile;
int m_biomeId;
public:
BiomeOverride();
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_BiomeOverride;
}
virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
virtual void addAttribute(const std::string& attributeName,
const std::string& attributeValue);
bool isBiome(int id);
void getTileValues(std::uint8_t& tile, std::uint8_t& topTile);
};