4jcraft/targets/app/common/DLC/DLCGameRulesHeader.h

52 lines
1.6 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include "DLCGameRules.h"
#include "app/common/GameRules/LevelGeneration/LevelGenerationOptions.h"
class StringTable;
class DLCGameRulesHeader : public DLCGameRules, public JustGrSource {
private:
// GR-Header
std::uint8_t* m_pbData;
std::uint32_t m_dataBytes;
bool m_hasData;
public:
virtual bool requiresTexturePack() { return m_bRequiresTexturePack; }
virtual std::uint32_t getRequiredTexturePackId() {
return m_requiredTexturePackId;
}
virtual std::string getDefaultSaveName() { return m_defaultSaveName; }
virtual const char* getWorldName() { return m_worldName.c_str(); }
virtual const char* getDisplayName() { return m_displayName.c_str(); }
virtual std::string getGrfPath() { return "GameRules.grf"; }
virtual void setRequiresTexturePack(bool x) { m_bRequiresTexturePack = x; }
virtual void setRequiredTexturePackId(std::uint32_t x) {
m_requiredTexturePackId = x;
}
virtual void setDefaultSaveName(const std::string& x) {
m_defaultSaveName = x;
}
virtual void setWorldName(const std::string& x) { m_worldName = x; }
virtual void setDisplayName(const std::string& x) { m_displayName = x; }
virtual void setGrfPath(const std::string& x) { m_grfPath = x; }
LevelGenerationOptions* lgo;
public:
DLCGameRulesHeader(const std::string& path);
virtual void addData(std::uint8_t* pbData, std::uint32_t dataBytes);
virtual std::uint8_t* getData(std::uint32_t& dataBytes);
void setGrfData(std::uint8_t* fData, std::uint32_t dataSize, StringTable*);
virtual bool ready() { return m_hasData; }
};