project('4jcraft-chucklegrounds', ['cpp', 'c'], version : '0.1.0', default_options : [ 'cpp_std=gnu++11', 'warning_level=0', 'buildtype=debug', 'unity=on', # merge source files per target → fewer compile units 'unity_size=8', # files per unity batch (tune up for faster full builds) 'b_pch=true', # precompiled headers ], ) cc = meson.get_compiler('cpp') # Use LLD for dramatically faster linking (ld.lld must be installed) add_project_link_arguments('-fuse-ld=lld', language : ['c', 'cpp']) # system deps gl_dep = dependency('gl') glu_dep = dependency('glu') glfw_dep = dependency('glfw3') png_dep = dependency('libpng') thread_dep = dependency('threads') dl_dep = cc.find_library('dl') # compile flags (chagne ts juicey) global_cpp_args = [ '-fpermissive', '-Wshift-count-overflow', '-pipe', # use pipes instead of temp files between compiler stages ] # global ccp defs type shi global_cpp_defs = [ '-DSPLIT_SAVES', '-D_LARGE_WORLDS', '-D_EXTENDED_ACHIEVEMENTS', '-D_DEBUG_MENUS_ENABLED', '-D_DEBUG', '-DDEBUG', ] if host_machine.system() == 'linux' global_cpp_defs += [ '-Dlinux', '-D__linux', '-D__linux__', ] endif subdir('4J.Render') subdir('4J.Input') subdir('4J.Profile') subdir('4J.Storage') subdir('Minecraft.World') subdir('Minecraft.Client')