#include "../../Platform/stdafx.h" #include "../../Util/PortableFileIO.h" #include "../../Headers/net.minecraft.world.level.biome.h" #include "../../Headers/net.minecraft.world.level.newbiome.layer.h" #include "../../Headers/net.minecraft.world.level.h" #include "BiomeOverrideLayer.h" BiomeOverrideLayer::BiomeOverrideLayer(int seedMixup) : Layer(seedMixup) { m_biomeOverride = byteArray( width * height ); #ifdef _WINDOWS64 const std::wstring path = L"GameRules\\biomemap.bin"; #else const std::wstring path = L"GAME:\\GameRules\\biomemap.bin"; #endif const PortableFileIO::BinaryReadResult readResult = PortableFileIO::ReadBinaryFile(path, m_biomeOverride.data, m_biomeOverride.length); if(readResult.status == PortableFileIO::BinaryReadStatus::not_found) { app.DebugPrintf("Biome override not found, using plains as default\n"); memset(m_biomeOverride.data,Biome::plains->id,m_biomeOverride.length); } else if(readResult.status == PortableFileIO::BinaryReadStatus::too_large) { app.DebugPrintf("Biomemap binary is too large!!\n"); __debugbreak(); } else if(readResult.status != PortableFileIO::BinaryReadStatus::ok) { app.FatalLoadError(); } } intArray BiomeOverrideLayer::getArea(int xo, int yo, int w, int h) { intArray result = IntCache::allocate(w * h); int xOrigin = xo + width/2; int yOrigin = yo + height/2; if(xOrigin < 0 ) xOrigin = 0; if(xOrigin >= width) xOrigin = width - 1; if(yOrigin < 0 ) yOrigin = 0; if(yOrigin >= height) yOrigin = height - 1; for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { int curX = xOrigin + x; int curY = yOrigin + y; if(curX >= width) curX = width - 1; if(curY >= height) curY = height - 1; int index = curX + curY * width; unsigned char headerValue = m_biomeOverride[index]; result[x + y * w] = headerValue; } } return result; }