#pragma once #include "DLCGameRules.h" class DLCGameRulesFile : public DLCGameRules { private: uint8_t *m_pbData; std::uint32_t m_dataBytes; public: DLCGameRulesFile(const std::wstring &path); virtual void addData(uint8_t *pbData, std::uint32_t dataBytes); virtual uint8_t *getData(std::uint32_t &dataBytes); };