#include "../../Minecraft.World/Platform/stdafx.h" #include "DLCManager.h" #include "DLCCapeFile.h" DLCCapeFile::DLCCapeFile(const std::wstring &path) : DLCFile(DLCManager::e_DLCType_Cape,path) { } void DLCCapeFile::addData(uint8_t *pbData, std::uint32_t dataBytes) { app.AddMemoryTextureFile(m_path,pbData,dataBytes); }