#include "../../Platform/stdafx.h" #include "../../Headers/net.minecraft.world.level.h" #include "../../Headers/net.minecraft.world.level.chunk.h" #include "MemoryChunkStorage.h" LevelChunk* MemoryChunkStorage::load(Level* level, int x, int z) // throws IOException { return NULL; } void MemoryChunkStorage::save(Level* level, LevelChunk* levelChunk) // throws IOException {} void MemoryChunkStorage::saveEntities( Level* level, LevelChunk* levelChunk) // throws IOException {} void MemoryChunkStorage::tick() {} void MemoryChunkStorage::flush() {}