#include "../Platform/stdafx.h" #include "../Headers/net.minecraft.world.entity.h" #include "../Headers/net.minecraft.world.phys.h" #include "SoulSandTile.h" SoulSandTile::SoulSandTile(int id) : Tile(id, Material::sand) {} AABB* SoulSandTile::getAABB(Level* level, int x, int y, int z) { float r = 2 / 16.0f; return AABB::newTemp(x, y, z, x + 1, y + 1 - r, z + 1); } void SoulSandTile::entityInside(Level* level, int x, int y, int z, std::shared_ptr entity) { entity->xd *= 0.4; entity->zd *= 0.4; }