#include "../Platform/stdafx.h" #include "ObsidianTile.h" ObsidianTile::ObsidianTile(int id) : StoneTile(id) {} int ObsidianTile::getResourceCount(Random* random) { return 1; } int ObsidianTile::getResource(int data, Random* random, int playerBonusLevel) { return Tile::obsidian_Id; }