#include "../Platform/stdafx.h" #include "Vertex.h" Vertex::Vertex(float x, float y, float z, float u, float v) { this->pos = Vec3::newPermanent(x, y, z); this->u = u; this->v = v; } Vertex* Vertex::remap(float u, float v) { return new Vertex(this, u, v); } Vertex::Vertex(Vertex* vertex, float u, float v) { this->pos = vertex->pos; this->u = u; this->v = v; } Vertex::Vertex(Vec3* pos, float u, float v) { this->pos = pos; this->u = u; this->v = v; }