#pragma once // using namespace std; #include "../../../net/minecraft/client/multiplayer/MultiPlayerGameMode.h" #include "Tutorial.h" class TutorialMode : public MultiPlayerGameMode { protected: Tutorial* tutorial; int m_iPad; // Function to make this an abstract class virtual bool isImplemented() = 0; public: TutorialMode(int iPad, Minecraft* minecraft, ClientConnection* connection); virtual ~TutorialMode(); virtual void startDestroyBlock(int x, int y, int z, int face); virtual bool destroyBlock(int x, int y, int z, int face); virtual void tick(); virtual bool useItemOn(std::shared_ptr player, Level* level, std::shared_ptr item, int x, int y, int z, int face, Vec3* hit, bool bTestUseOnly = false, bool* pbUsedItem = nullptr); virtual void attack(std::shared_ptr player, std::shared_ptr entity); virtual bool isInputAllowed(int mapping); Tutorial* getTutorial() { return tutorial; } };