#pragma once // Java doesn't have a default hash value for ints, however, the hashmap itself // does some "supplemental" hashing, so our ints actually get hashed by code as // implemented below. std templates *do* have a standard hash for ints, but it // would appear to be a bit expensive so matching the java one for now anyway. // This code implements the supplemental hashing that happens in java so we can // match what their maps are doing with ints. struct IntKeyHash { int operator()(const int& k) const { // 4jcraft added h to be unsigned, to not cast it later unsigned int h = k; h += ~(h << 9); h ^= (h >> 14); h += (h << 4); h ^= (h >> 10); return h; } }; struct IntKeyEq { bool operator()(const int& x, const int& y) const { return x == y; } }; // This hash functor is taken from the IntHashMap java class used by the game, // so that we can use a standard std hashmap with this hash rather than // implement the class itself struct IntKeyHash2 { int operator()(const int& k) const { unsigned int h = (unsigned int)k; h ^= (h >> 20) ^ (h >> 12); return (int)(h ^ (h >> 7) ^ (h >> 4)); } }; // This hash functor is taken from the LongHashMap java class used by the game, // so that we can use a standard std hashmap with this hash rather than // implement the class itself struct LongKeyHash { int hash(const int& k) const { unsigned int h = (unsigned int)k; h ^= (h >> 20) ^ (h >> 12); return (int)(h ^ (h >> 7) ^ (h >> 4)); } int operator()(const int64_t& k) const { return hash((int)(k ^ (((uint64_t)k) >> 32))); } }; struct LongKeyEq { bool operator()(const int64_t& x, const int64_t& y) const { return x == y; } }; struct eINSTANCEOFKeyHash { int operator()(const eINSTANCEOF& k) const { unsigned int h = (unsigned int)k; h ^= (h >> 20) ^ (h >> 12); return (int)(h ^ (h >> 7) ^ (h >> 4)); } }; struct eINSTANCEOFKeyEq { bool operator()(const eINSTANCEOF& x, const eINSTANCEOF& y) const { return x == y; } };