// Minecraft.cpp : Defines the entry point for the application. // #include "../../Minecraft.World/Platform/stdafx.h" #include #include "XUI_HelpAndOptions.h" //---------------------------------------------------------------------------------- // Performs initialization tasks - retrieves controls. //---------------------------------------------------------------------------------- HRESULT CScene_HelpAndOptions::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) { m_iPad = *(int*)pInitData->pvInitData; bool bNotInGame = (Minecraft::GetInstance()->level == NULL); MapChildControls(); XuiControlSetText(m_Buttons[BUTTON_HAO_CHANGESKIN], app.GetString(IDS_CHANGE_SKIN)); XuiControlSetText(m_Buttons[BUTTON_HAO_HOWTOPLAY], app.GetString(IDS_HOW_TO_PLAY)); XuiControlSetText(m_Buttons[BUTTON_HAO_CONTROLS], app.GetString(IDS_CONTROLS)); XuiControlSetText(m_Buttons[BUTTON_HAO_SETTINGS], app.GetString(IDS_SETTINGS)); XuiControlSetText(m_Buttons[BUTTON_HAO_CREDITS], app.GetString(IDS_CREDITS)); XuiControlSetText(m_Buttons[BUTTON_HAO_REINSTALL], app.GetString(IDS_REINSTALL_CONTENT)); XuiControlSetText(m_Buttons[BUTTON_HAO_DEBUG], app.GetString(IDS_DEBUG_SETTINGS)); // if(app.GetTMSDLCInfoRead()) { m_Timer.SetShow(FALSE); m_bIgnoreInput = false; #ifndef _FINAL_BUILD if (!app.DebugSettingsOn()) { m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE); m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE); } else { m_Buttons[BUTTON_HAO_DEBUG].SetEnable(TRUE); m_Buttons[BUTTON_HAO_DEBUG].SetShow(TRUE); } #endif // 4J-PB - do not need a storage device to see this menu - just need one // when you choose to re-install them // any content to be re-installed? if (m_iPad == ProfileManager.GetPrimaryPad() && bNotInGame) { // We should show the reinstall menu app.DebugPrintf("Reinstall Menu required...\n"); m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE); m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE); } else { m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE); m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE); } if (app.GetLocalPlayerCount() > 1) { // no credits in splitscreen D3DXVECTOR3 vec; m_Buttons[BUTTON_HAO_CREDITS].GetPosition(&vec); m_Buttons[BUTTON_HAO_CREDITS].SetEnable(FALSE); m_Buttons[BUTTON_HAO_CREDITS].SetShow(FALSE); m_Buttons[BUTTON_HAO_REINSTALL].SetPosition(&vec); app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad, false); CXuiSceneBase::ShowLogo(m_iPad, FALSE); if (ProfileManager.GetPrimaryPad() != m_iPad) { m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE); m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE); } } else { if (bNotInGame) { CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE); } else { CXuiSceneBase::ShowLogo(m_iPad, TRUE); } } // Display the tooltips // if we're not in the game, we need to use basescene 0 if (bNotInGame) { ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK); } else { ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK); } if (!ProfileManager .IsFullVersion()) //|| ProfileManager.IsGuest(m_iPad)) { // disable save button m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE); m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE); // set the focus to the second button XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj, m_iPad); } } /*else { m_bIgnoreInput=true; m_Timer.SetShow(TRUE); // hide all the buttons for(int i=0;ilevel==NULL); m_Timer.SetShow(FALSE); m_bIgnoreInput=false; // show all the buttons - except the debug settings and reinstall content m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(TRUE); m_Buttons[BUTTON_HAO_CHANGESKIN].SetShow(TRUE); m_Buttons[BUTTON_HAO_HOWTOPLAY].SetEnable(TRUE); m_Buttons[BUTTON_HAO_HOWTOPLAY].SetShow(TRUE); m_Buttons[BUTTON_HAO_CONTROLS].SetEnable(TRUE); m_Buttons[BUTTON_HAO_CONTROLS].SetShow(TRUE); m_Buttons[BUTTON_HAO_SETTINGS].SetEnable(TRUE); m_Buttons[BUTTON_HAO_SETTINGS].SetShow(TRUE); m_Buttons[BUTTON_HAO_CREDITS].SetEnable(TRUE); m_Buttons[BUTTON_HAO_CREDITS].SetShow(TRUE); #ifndef _FINAL_BUILD if(!app.DebugSettingsOn()) { m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE); m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE); } else { m_Buttons[BUTTON_HAO_DEBUG].SetEnable(TRUE); m_Buttons[BUTTON_HAO_DEBUG].SetShow(TRUE); } #endif // 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them // any content to be re-installed? if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame) { // We should show the reinstall menu app.DebugPrintf("Reinstall Menu required...\n"); m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE); m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE); } else { m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE); m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE); } if(app.GetLocalPlayerCount()>1) { // no credits in splitscreen D3DXVECTOR3 vec; m_Buttons[BUTTON_HAO_CREDITS].GetPosition(&vec); m_Buttons[BUTTON_HAO_CREDITS].SetEnable(FALSE); m_Buttons[BUTTON_HAO_CREDITS].SetShow(FALSE); m_Buttons[BUTTON_HAO_REINSTALL].SetPosition(&vec); app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false); CXuiSceneBase::ShowLogo( m_iPad, FALSE ); if(ProfileManager.GetPrimaryPad()!=m_iPad) { m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE); m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE); } } else { if(bNotInGame) { CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE ); } else { CXuiSceneBase::ShowLogo( m_iPad, TRUE ); } } // Display the tooltips // if we're not in the game, we need to use basescene 0 if(bNotInGame) { ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); } else { ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); } if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad)) { // disable save button m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE); m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE); // set the focus to the second button XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj, m_iPad); } else { XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_CHANGESKIN].m_hObj, m_iPad); } return S_OK; }*/ HRESULT CScene_HelpAndOptions::OnControlNavigate( XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) { pControlNavigateData->hObjDest = XuiControlGetNavigation( pControlNavigateData->hObjSource, pControlNavigateData->nControlNavigate, TRUE, TRUE); if (pControlNavigateData->hObjDest != NULL) { bHandled = TRUE; } return S_OK; } //---------------------------------------------------------------------------------- // Handler for the button press message. //---------------------------------------------------------------------------------- HRESULT CScene_HelpAndOptions::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled) { // This assumes all buttons can only be pressed with the A button ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A); unsigned int uiButtonCounter = 0; while ((uiButtonCounter < BUTTONS_HAO_MAX) && (m_Buttons[uiButtonCounter] != hObjPressed)) uiButtonCounter++; // Determine which button was pressed, // and call the appropriate function. switch (uiButtonCounter) { case BUTTON_HAO_HOWTOPLAY: app.NavigateToScene(pNotifyPressData->UserIndex, eUIScene_HowToPlayMenu); break; case BUTTON_HAO_CONTROLS: app.NavigateToScene(pNotifyPressData->UserIndex, eUIScene_ControlsMenu); break; case BUTTON_HAO_SETTINGS: app.NavigateToScene(pNotifyPressData->UserIndex, eUIScene_SettingsMenu); break; case BUTTON_HAO_CHANGESKIN: app.NavigateToScene(pNotifyPressData->UserIndex, eUIScene_SkinSelectMenu); break; case BUTTON_HAO_CREDITS: app.NavigateToScene(pNotifyPressData->UserIndex, eUIScene_Credits); break; case BUTTON_HAO_REINSTALL: app.NavigateToScene(pNotifyPressData->UserIndex, eUIScene_ReinstallMenu); break; case BUTTON_HAO_DEBUG: app.NavigateToScene(pNotifyPressData->UserIndex, eUIScene_DebugOptions); break; default: break; } return S_OK; } HRESULT CScene_HelpAndOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) { if (m_bIgnoreInput) return S_OK; // ignore a held down key to avoid skipping this scene if the user changes a // setting and presses B for slightly too long if ((pInputData->dwFlags & XUI_INPUT_FLAG_REPEAT) && (pInputData->dwKeyCode == VK_PAD_B)) { return S_OK; } ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode); switch (pInputData->dwKeyCode) { case VK_PAD_B: case VK_ESCAPE: int userIndex = pInputData->UserIndex; if (!app.IsPauseMenuDisplayed(userIndex)) { // If we are not from a pause menu, then we are from the main // menu userIndex = XUSER_INDEX_ANY; } app.NavigateBack(userIndex); rfHandled = TRUE; break; } return S_OK; } HRESULT CScene_HelpAndOptions::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) { bool bNotInGame = (Minecraft::GetInstance()->level == NULL); if (bNotInGame) { ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK); CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE); if (m_iPad == ProfileManager .GetPrimaryPad()) //&& // StorageManager.GetSaveDeviceSelected(m_iPad) //&& // !StorageManager.GetSaveDisabled() && // ( // ProfileManager.IsAwardsFlagSet(m_iPad,eAward_mine100Blocks) || // ProfileManager.IsAwardsFlagSet(m_iPad,eAward_kill10Creepers) // || ProfileManager.IsAwardsFlagSet(m_iPad,eAward_eatPorkChop) || // ProfileManager.IsAwardsFlagSet(m_iPad,eAward_play100Days) // || ProfileManager.IsAwardsFlagSet(m_iPad,eAward_arrowKillCreeper) || // ProfileManager.IsAwardsFlagSet(m_iPad,eAward_socialPost)) // ) { // We should show the reinstall menu app.DebugPrintf("Reinstall Menu required...\n"); m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE); m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE); } else { m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE); m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE); } } else { ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK); if (app.GetLocalPlayerCount() > 1) { CXuiSceneBase::ShowLogo(m_iPad, FALSE); } else { CXuiSceneBase::ShowLogo(m_iPad, TRUE); } } return S_OK; } // int CScene_HelpAndOptions::ResetDefaultsDialogReturned(void *pParam,int // iPad,C4JStorage::EMessageResult result) // { // CScene_HelpAndOptions* pClass = (CScene_HelpAndOptions*)pParam; // // // results switched for this dialog // if(result==C4JStorage::EMessage_ResultDecline) // { // app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad); // // if the profile data has been changed, then force a profile // write // // It seems we're allowed to break the 5 minute rule if it's the // result of a user action app.CheckGameSettingsChanged(true,iPad); // } // return 0; // } HRESULT CScene_HelpAndOptions::OnTransitionStart( XUIMessageTransition* pTransition, BOOL& bHandled) { if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY) return S_OK; if (pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO) { // 4J-PB - Going to resize buttons if the text is too big to fit on any // of them (Br-pt problem with the length of Unlock Full Game) XUIRect xuiRect; HXUIOBJ visual = NULL; HXUIOBJ text; float fMaxTextLen = 0.0f; float fTextVisualLen; float fMaxButton; float fWidth, fHeight; HRESULT hr = XuiControlGetVisual(m_Buttons[0].m_hObj, &visual); hr = XuiElementGetChildById(visual, L"text_Label", &text); hr = XuiElementGetBounds(text, &fTextVisualLen, &fHeight); m_Buttons[0].GetBounds(&fMaxButton, &fHeight); for (int i = 0; i < BUTTONS_HAO_MAX; i++) { hr = XuiTextPresenterMeasureText(text, m_Buttons[i].GetText(), &xuiRect); if (xuiRect.right > fMaxTextLen) fMaxTextLen = xuiRect.right; } if (fTextVisualLen < fMaxTextLen) { D3DXVECTOR3 vec; // centre is vec.x+(fWidth/2) for (int i = 0; i < BUTTONS_HAO_MAX; i++) { // need to resize and reposition the buttons m_Buttons[i].GetPosition(&vec); m_Buttons[i].GetBounds(&fWidth, &fHeight); vec.x = vec.x + (fWidth / 2.0f) - (fMaxTextLen / 2.0f); m_Buttons[i].SetPosition(&vec); m_Buttons[i].SetBounds( fMaxButton + fMaxTextLen - fTextVisualLen, fHeight); } } } return S_OK; } HRESULT CScene_HelpAndOptions::OnCustomMessage_Splitscreenplayer( bool bJoining, BOOL& bHandled) { bHandled = true; return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition, m_iPad, bJoining, false); }