#pragma once #include "StructureFeature.h" #include "../Structures/StructureStart.h" class Biome; class VillageFeature : public StructureFeature { private: const int villageSizeModifier; public: static void staticCtor(); static std::vector allowedBiomes; VillageFeature(int villageSizeModifier, int iXZSize); protected: virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat = false); virtual StructureStart* createStructureStart(int x, int z); private: class VillageStart : public StructureStart { private: bool valid; int m_iXZSize; public: VillageStart(Level* level, Random* random, int chunkX, int chunkZ, int villageSizeModifier, int iXZSize); bool isValid(); }; int m_iXZSize; };