#include "../../Platform/stdafx.h" #include "../../Headers/net.minecraft.world.level.levelgen.structure.h" #include "../../Util/JavaMath.h" bool MineShaftFeature::isFeatureChunk(int x, int z, bool bIsSuperflat) { bool forcePlacement = false; LevelGenerationOptions* levelGenOptions = app.getLevelGenerationOptions(); if (levelGenOptions != NULL) { forcePlacement = levelGenOptions->isFeatureChunk(x, z, eFeature_Mineshaft); } return forcePlacement || (random->nextInt(100) == 0 && random->nextInt(80) < std::max(abs(x), abs(z))); } StructureStart* MineShaftFeature::createStructureStart(int x, int z) { // 4J added app.AddTerrainFeaturePosition(eTerrainFeature_Mineshaft, x, z); return new MineShaftStart(level, random, x, z); }