#pragma once #include "Tile.h" #include "../Util/Definitions.h" class FenceTile : public Tile { private: std::wstring texture; public: FenceTile(int id, const std::wstring& texture, Material* material); virtual AABB* getAABB(Level* level, int x, int y, int z); virtual void updateShape( LevelSource* level, int x, int y, int z, int forceData = -1, std::shared_ptr forceEntity = std::shared_ptr< TileEntity>()); // 4J added forceData, forceEntity param virtual bool blocksLight(); virtual bool isSolidRender(bool isServerLevel = false); virtual bool isCubeShaped(); virtual bool isPathfindable(LevelSource* level, int x, int y, int z); virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z, int face); virtual int getRenderShape(); bool connectsTo(LevelSource* level, int x, int y, int z); static bool isFence(int tile); void registerIcons(IconRegister* iconRegister); };