#pragma once #include "TileEntities/EntityTile.h" class ChunkRebuildData; class EnchantmentTableTile : public EntityTile { friend class ChunkRebuildData; public: static const std::wstring TEXTURE_SIDE; static const std::wstring TEXTURE_TOP; static const std::wstring TEXTURE_BOTTOM; private: Icon* iconTop; Icon* iconBottom; public: EnchantmentTableTile(int id); virtual void updateDefaultShape(); // 4J Added override bool isCubeShaped(); void animateTick(Level* level, int x, int y, int z, Random* random); bool isSolidRender(bool isServerLevel = false); Icon* getTexture(int face, int data); std::shared_ptr newTileEntity(Level* level); bool use(Level* level, int x, int y, int z, std::shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param //@Override void registerIcons(IconRegister* iconRegister); };