#pragma once #include "TileEntities/EntityTile.h" class IconRegister; class ChunkRebuildData; class BrewingStandTile : public EntityTile { friend ChunkRebuildData; public: static const std::wstring TEXTURE_BASE; private: Random* random; Icon* iconBase; public: BrewingStandTile(int id); ~BrewingStandTile(); virtual bool isSolidRender(bool isServerLevel = false); virtual int getRenderShape(); virtual std::shared_ptr newTileEntity(Level* level); virtual bool isCubeShaped(); virtual void addAABBs(Level* level, int x, int y, int z, AABB* box, AABBList* boxes, std::shared_ptr source); virtual void updateDefaultShape(); virtual bool use(Level* level, int x, int y, int z, std::shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param virtual void animateTick(Level* level, int xt, int yt, int zt, Random* random); virtual void onRemove(Level* level, int x, int y, int z, int id, int data); virtual int getResource(int data, Random* random, int playerBonusLevel); virtual int cloneTileId(Level* level, int x, int y, int z); void registerIcons(IconRegister* iconRegister); Icon* getBaseTexture(); };