#include "../../Minecraft.World/Platform/stdafx.h" #include "../../Minecraft.Client/Minecraft.h" #include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h" #include "AreaConstraint.h" #include "../../Minecraft.World/Util/AABB.h" AreaConstraint::AreaConstraint(int descriptionId, double x0, double y0, double z0, double x1, double y1, double z1, bool contains /*= true*/, bool restrictsMovement /*=true*/) : TutorialConstraint(descriptionId) { messageArea = AABB(x0 + 2, y0 + 2, z0 + 2, x1 - 2, y1 - 2, z1 - 2); movementArea = AABB(x0, y0, z0, x1, y1, z1); this->contains = contains; m_restrictsMovement = restrictsMovement; } bool AreaConstraint::isConstraintSatisfied(int iPad) { Minecraft* minecraft = Minecraft::GetInstance(); // TODO: check if this can be elided Vec3 ipad_player = minecraft->localplayers[iPad]->getPos(1); return messageArea.contains(ipad_player) == contains; } bool AreaConstraint::isConstraintRestrictive(int iPad) { return m_restrictsMovement; } bool AreaConstraint::canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt) { if (!m_restrictsMovement) return true; Vec3 targetPos(xt, yt, zt); Minecraft* minecraft = Minecraft::GetInstance(); if (movementArea.contains(targetPos) == contains) { return true; } Vec3 origPos(xo, yo, zo); double currDist = origPos.distanceTo(&movementArea); double targetDist = targetPos.distanceTo(&movementArea); return targetDist < currDist; }