#pragma once #include "Vec3.h" #include "Definitions.h" class HitResult; class AABB { public: double x0, y0, z0; double x1, y1, z1; AABB() {} AABB(double x0, double y0, double z0, double x1, double y1, double z1); AABB expand(double xa, double ya, double za) const; AABB grow(double xa, double ya, double za) const; AABB minmax(const AABB& other) const; double clipXCollide(const AABB& c, double xa) const; double clipYCollide(const AABB& c, double ya) const; double clipZCollide(const AABB& c, double za) const; bool intersects(const AABB& c) const; AABB move(double xa, double ya, double za) const; bool intersects(double x02, double y02, double z02, double x12, double y12, double z12) const; bool contains(const Vec3& p) const; bool containsIncludingLowerBound(const Vec3& p) const; // 4J Added double getSize() const; AABB shrink(double xa, double ya, double za) const; HitResult* clip(const Vec3& a, const Vec3& b) const; bool containsX(const std::optional& v) const; bool containsY(const std::optional& v) const; bool containsZ(const std::optional& v) const; std::wstring toString() const; };