// package net.minecraft.world.item.crafting; // import net.minecraft.world.item.*; // import net.minecraft.world.level.tile.Tile; #pragma once #define MAX_WEAPON_RECIPES 2 class WeaponRecipies { public: // 4J - added for common ctor code void _init(); WeaponRecipies() { _init(); } private: static std::wstring shapes[][4]; std::vector* map; public: void addRecipes(Recipes* r); };