// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #ifdef _WINDOWS64 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include #include #include #include #endif #ifdef __linux__ #include #include #include #include "../../Minecraft.Client/Platform/Linux/Stubs/LinuxStubs.h" #else #include #include #include #include #endif #include #include "x64headers/extraX64.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../Util/Definitions.h" #include "../Util/Class.h" #include "../Util/Exceptions.h" #include "../Util/Mth.h" #include "../Util/StringHelpers.h" #include "../Util/ArrayWithLength.h" #include "../Util/Random.h" #include "../Level/TilePos.h" #include "../Level/ChunkPos.h" #include "../IO/Streams/Compression.h" #include "../Util/PerformanceTimer.h" #ifdef _FINAL_BUILD #define printf BREAKTHECOMPILE #define wprintf BREAKTHECOMPILE #undef OutputDebugString #define OutputDebugString BREAKTHECOMPILE #define OutputDebugStringA BREAKTHECOMPILE #define OutputDebugStringW BREAKTHECOMPILE #endif void MemSect(int sect); #ifdef _WINDOWS64 #include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Profile.h" #include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Render.h" #include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h" #include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h" #else #include "4J_Profile.h" #include "4J_Render.h" #include "4J_Storage.h" #include "4J_Input.h" #endif #include "../../Minecraft.Client/Platform/Common/Network/GameNetworkManager.h" #include "../../Minecraft.Client/Platform/Common/UI/UIEnums.h" #include "../../Minecraft.Client/Platform/Common/App_Defines.h" #include "../../Minecraft.Client/Platform/Common/App_enums.h" #include "../../Minecraft.Client/Platform/Common/Tutorial/TutorialEnum.h" #include "../../Minecraft.Client/Platform/Common/App_structs.h" #include "../../Minecraft.Client/Platform/Common/Consoles_App.h" #include "../../Minecraft.Client/Platform/Common/Minecraft_Macros.h" #include "../../Minecraft.Client/Platform/Common/Colours/ColourTable.h" #include "../../Minecraft.Client/Platform/Common/BuildVer.h" // This is generated at build time via scripts/pack_loc.py #include "strings.h" #ifdef _WINDOWS64 #include "../../Minecraft.Client/Platform/Windows64/Windows64_App.h" #include "../../Minecraft.Client/Platform/Windows64/Sentient/SentientTelemetryCommon.h" #include "../../Minecraft.Client/Platform/Windows64/Sentient/MinecraftTelemetry.h" #else // Use the Linux runtime path with supported metadata/config headers only. #include "../../Minecraft.Client/Platform/Linux/Linux_App.h" #include "../../Minecraft.Client/Platform/Linux/Sentient/SentientTelemetryCommon.h" #include "../../Minecraft.Client/Platform/Linux/Sentient/DynamicConfigurations.h" #include "../../Minecraft.Client/Platform/Windows64/GameConfig/Minecraft.spa.h" #endif #include "../../Minecraft.Client/Platform/Common/DLC/DLCSkinFile.h" #include "../../Minecraft.Client/Platform/Common/Console_Awards_enum.h" #include "../../Minecraft.Client/Platform/Common/Potion_Macros.h" #include "../../Minecraft.Client/Platform/Common/Console_Debug_enum.h" #include "../../Minecraft.Client/Platform/Common/GameRules/ConsoleGameRulesConstants.h" #include "../../Minecraft.Client/Platform/Common/GameRules/ConsoleGameRules.h" #include "../../Minecraft.Client/Platform/Common/Telemetry/TelemetryManager.h"