#pragma once #include "Packet.h" class Level; // 4J Added this packet so that when a player initially joins the game we just // need to send them the area of chunks around them rather than one packet for // each chunk class ChunkVisibilityAreaPacket : public Packet, public std::enable_shared_from_this { public: int m_minX, m_maxX, m_minZ, m_maxZ; private: // int size; public: ChunkVisibilityAreaPacket(); ChunkVisibilityAreaPacket(int minX, int maxX, int minZ, int maxZ); virtual void read(DataInputStream* dis); virtual void write(DataOutputStream* dos); virtual void handle(PacketListener* listener); virtual int getEstimatedSize(); public: static std::shared_ptr create() { return std::shared_ptr(new ChunkVisibilityAreaPacket()); } virtual int getId() { return 155; } };