#include "../../Platform/stdafx.h" #include "../../Headers/net.minecraft.world.entity.player.h" #include "../../Headers/net.minecraft.world.level.h" #include "../../Headers/net.minecraft.world.level.chunk.storage.h" #include "../../Headers/net.minecraft.world.level.dimension.h" #include "MockedLevelStorage.h" #include "../../IO/Files/ConsoleSaveFileIO.h" LevelData* MockedLevelStorage::prepareLevel() { return nullptr; } void MockedLevelStorage::checkSession() {} ChunkStorage* MockedLevelStorage::createChunkStorage(Dimension* dimension) { return nullptr; } void MockedLevelStorage::saveLevelData( LevelData* levelData, std::vector >* players) {} void MockedLevelStorage::saveLevelData(LevelData* levelData) {} PlayerIO* MockedLevelStorage::getPlayerIO() { return nullptr; } void MockedLevelStorage::closeAll() {} ConsoleSavePath MockedLevelStorage::getDataFile(const std::wstring& id) { return ConsoleSavePath(std::wstring(L"")); } std::wstring MockedLevelStorage::getLevelId() { return L"none"; }