#pragma once #include "TileItem.h" #include "../../Blocks/HalfSlabTile.h" class StoneSlabTileItem : public TileItem { private: bool isFull; HalfSlabTile* halfTile; HalfSlabTile* fullTile; public: StoneSlabTileItem(int id, HalfSlabTile* halfTile, HalfSlabTile* fullTile, bool full); virtual Icon* getIcon(int itemAuxValue); virtual int getLevelDataForAuxValue(int auxValue); virtual unsigned int getDescriptionId( std::shared_ptr instance); virtual bool useOn(std::shared_ptr instance, std::shared_ptr player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly = false); virtual bool mayPlace(Level* level, int x, int y, int z, int face, std::shared_ptr player, std::shared_ptr item); private: bool tryConvertTargetTile(std::shared_ptr instance, std::shared_ptr player, Level* level, int x, int y, int z, int face, bool bTestUseOnOnly); };