#pragma once #include "../Item.h" class TilePlanterItem : public Item { private: int tileId; public: TilePlanterItem(int id, Tile* tile); virtual bool useOn(std::shared_ptr instance, std::shared_ptr player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly = false); };