#pragma once #include "TileItems/AuxDataTileItem.h" class SnowItem : public AuxDataTileItem { public: SnowItem(int id, Tile* parentTile); bool useOn(std::shared_ptr instance, std::shared_ptr player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly = false); };