#pragma once #include "Item.h" class SeedItem : public Item { private: int resultId; int targetLand; public: SeedItem(int id, int resultId, int targetLand); virtual bool useOn(std::shared_ptr instance, std::shared_ptr player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly = false); };