#pragma once #include "Item.h" class Player; class HoeItem : public Item { protected: const Tier* tier; public: HoeItem(int id, const Tier* tier); virtual bool useOn(std::shared_ptr instance, std::shared_ptr player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly = false); virtual bool isHandEquipped(); const Tier* getTier(); };