#pragma once #include "Item.h" class Player; class Level; class FlintAndSteelItem : public Item { public: FlintAndSteelItem(int id); virtual bool useOn(std::shared_ptr instance, std::shared_ptr player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly = false); };