#pragma once #include "Item.h" class Mob; class DiggerItem : public Item { private: TileArray* tiles; protected: float speed; private: float attackDamage; protected: const Tier* tier; DiggerItem(int id, float attackDamage, const Tier* tier, TileArray* tiles); public: virtual float getDestroySpeed(std::shared_ptr itemInstance, Tile* tile); virtual bool hurtEnemy(std::shared_ptr itemInstance, std::shared_ptr mob, std::shared_ptr attacker); virtual bool mineBlock(std::shared_ptr itemInstance, Level* level, int tile, int x, int y, int z, std::shared_ptr owner); virtual bool isHandEquipped(); virtual int getEnchantmentValue(); const Tier* getTier(); bool isValidRepairItem(std::shared_ptr source, std::shared_ptr repairItem); virtual attrAttrModMap* getDefaultAttributeModifiers(); };