#pragma once // 4J Added so that we can override the icon id used to calculate the texture // UV's for each player #include "Item.h" class CompassItem : public Item { private: Icon** icons; static const std::wstring TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT]; public: CompassItem(int id); virtual Icon* getIcon(int auxValue); //@Override void registerIcons(IconRegister* iconRegister); };