#pragma once #include "Item.h" class Player; class Level; class BucketItem : public Item { private: int content; public: BucketItem(int id, int content); virtual bool TestUse(std::shared_ptr itemInstance, Level* level, std::shared_ptr player); virtual std::shared_ptr use( std::shared_ptr itemInstance, Level* level, std::shared_ptr player); bool emptyBucket(Level* level, int xt, int yt, int zt); };